Bloodleaf Orcbreaker, the Ent Axemaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bloodleaf Orcbreaker Age 302 STR! 18/***
Sex : Female Height 54 INT! 18/120
Race : Ent Weight 107 WIS! 18/190
Class : Axemaster Social Class 11 DEX: 18/149
Body : Player CON! 18/***
God : Tulkas CHR! 18/80
+ To Melee Hit 88 Level 44 Hit Points 1111/ 1111
+ To Melee Damage 92 Experience 5038847 Spell Points 189/ 189
+ To Ranged Hit 44 Max Exp 5038847 Sanity 709/ 709
+ To Ranged Damage 15 Exp to Adv. 5040000 Piety 244096
AC 22+95 Gold 668900 Speed Fast (+1)
// Finally have enough speed boosts from equipent to offset my -5 Ent speed
// penalty. I can't for the life of me remember why I chose Tulkas over
// Manwe, but I remember thinking I had a good reason to punt Manwe
// speed... :-}
(Miscellaneous Abilities)
Fighting : Legendary[62]Perception : Good Blows/Round: 12
Bows/Throw : Heroic Searching : Very Good Shots/Round: 2
Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 24d6+1104
Stealth : Bad Magic Device: Good Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
You are of the second generation of the Ents. You have
brown skin and inflexible members. A returning Entwife,
you found your ancestral forest ravaged by orcish axes, and
you... snapped...
// >;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 30 (1500')
a lost temple: Level 25 (1250')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 37267 enemies.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You have completed 12 princess quests.
You have completed four lost sword quests.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Coire of the 2890th year of the third age.
You have been adventuring for 155 days.
adefkmnopsuxz{|@
Add Str : 2.........2....+
Add Int : .1..4..2........
Add Wis : 21..4..2........
Add Dex : .1..4.3.........
Add Con : ..........2....+
Add Chr : 2...............
Add Stea. : .......2........
Add Sear. : .....4...3......
Add Infra : ...2............
Add Speed : .1....32.......+
Add Blows : 2..2............
Slay Anim.: .............+..
Slay Evil : .............+..
Slay Und. : +............+..
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Elec Brand: +............+..
Fire Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ...+............
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+............
Sust Chr : ....+...........
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : .+..+...........
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+.+.........
Res Fear : ...............+
Res Light : ................
Res Dark : ................
Res Blind : ....+....+......
Res Conf : ...++...........
Res Sound : ................
Res Shard : ....+.+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ...+............
See Invis : ....+....+.....+
Digestion : .+.............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++.+........
Blessed : +...............
Climb : ..............+.
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Full ESP : .........+......
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 48.190 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 48.600 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 48.600 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -05.600 [0.500]
. Disarming 01.500 [0.900]
- Magic 03.217 [0.300]
. Magic-Device 09.550 [1.150]
- Spirituality 13.760 [0.400]
. Prayer 49.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Weaponmastery, Axe-mastery, Boulder-
// throwing (which between them will "ripple" Combat up to 50 for free) and
// Prayer (assuming all five relic quests). That leaves 35 points unallo-
// cated, 7 of which have gone to Magic-Device; the rest are up in the air,
// now that I no longer have to worry about missing a relic quest. Mr. F.
// Fingers has been notoriously unhelpful so far, hence the smattering of
// unrelated Monster-lore skills...
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to meet a Death mold on level 46.
You are fated to find a Wand of Tidal Wave on level 53.
You are fated to meet a Paladin on level 57.
// Did a massive sweep to pick off a bunch of old fates; these last few
// will be right on my way in Mordor or Land of Mountains.
[Character Equipment]
a) The Broad Axe 'Atanas' (2d6) (+8,+7) (+2 attacks)
It can be wielded two-handed. It increases your strength, wisdom,
charisma and attack speed by 2. It does extra damage from electricity.
It is very sharp and can make your foes bleed. It strikes at
undead with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
// Fate find on BDw 1. With the extra attacks, it actually does better
// damage than Barukkheled. Been enchanting it up as I find scrolls.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-ogre on level 38 of Moria.
// This covers most of my base resists. Plus the extra bit of speed boost
// doesn't hurt. ;)
e) a Ring of Damage (+23)
You bought it from the Black Market.
f) The Ring 'Garevang' (+2 attacks)
It increases your infravision, attack speed and ability to score
critical hits by 2. It sustains your intelligence and constitution.
It provides resistance to confusion and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Minas Anor just after finishing Moria. The extra attacks just
// edge out the Ring of Damage it replaces.
k) The Amulet of Sulathil [+3] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your intelligence, wisdom and dexterity by 4.
It sustains your charisma. It provides resistance to electricity,
poison, blindness, confusion and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Crystal drake on level 34 of Moria.
// I think this was supposed to cover resist confusion or resist blindness.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
// Always nice to find this early.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// Did I mention my need for speed? :-}
o) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// Fate find on Mkw 13. Been lucky with enchant scrolls to buff this a bit.
p) (nothing)
s) a Metal Cap of Seeing [3,+3] (+3 to searching)
It increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic
powers.
You found it in the remains of an Uruk on level 32 of Moria.
// Definitely juggled this in for telepathy.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll on level 30 of Moria.
x) a Pair of Metal Shod Boots [6,+5]
// No good boots yet, alas.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Moria.
|) a Climbing Set {@w7!d!k!v!s}
// Bought in Gondolin early during Moria. Very handy therein.
[Character Inventory]
a) a Fireproof War Tome of Tulkas {!d!k!v!s}
It cannot be harmed by fire.
You found it in the remains of a Half-orc on level 15 of Orc Cave.
// ! Dropped by Half-orcs on Orc 15. Fireproofed it in Lothlorien after
// the second relic quest. I should probably be using it, actually...
b) Raal's Tome of Unconventional Warfare (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 17 of Mirkwood.
// These are always handy.
c) 7 Potions of Speed {!d!k!v!s}
// In case of emergencies. When I can keep frost-attack monsters away from
// them, at least... :-\
d) 8 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!*}
f) 11 Scrolls of Teleportation {!d!k!v!s}
g) 10 Scrolls of Satisfy Hunger {@r3!*}
h) a Wooden Rod of Simplicity of Trap Location (10/10) {@z8!d!k!v!s!!}
You found it in the remains of a Gelatinous cube on level 30 of Moria.
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Moonstone Rod of Simplicity of Disarming (75/75) {@z3!d!k!v!s!!}
// With my anemic Magic-Device, I can use all the Rods of Simplicity I can
// get. This one in particular was in a chest on MoM 33.
k) a Silver Rod of the Istari of Recall (200/200) {@z2!*!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Fire Phantom on level 34 of Moria.
// This one, for instance takes a lot of tries to activate.
l) 2 Wands of Noxious Cloud[1|25] (9 charges) {@a5!d!k!v!s}
// *Really* don't know why I thought I could get away without Manwe...
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Always a godsend... ;)
n) a Gnomish Shovel of Digging (+5) {@w7!d!k!v!s,AO:corpse}
It increases your ability to tunnel by 5. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 49 of Moria.
// The inscription is a trigger for my over-elaborate automatizer script to
// ignore my non-zero Summoning skill and destroy corpses anyway.
o) 8 Boulders {@v1=g!d!k!s}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Boccob's Unfinished Works (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave.
b) The Pendulum of Orcus (mass geno @ 1000) {!!}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Black orc on level 41 of Moria.
c) a Parchment titled ``Tenser's Last Words'' (geno @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
d) Pytar's Portable Pandemonium (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hezrou on level 43 of Moria.
e) Olive's Omnipotent Ostrich (geno @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 34 of Moria.
// I may bee accumulating too much genocide stuff... :-}
f) a Wand of Essence of Speed[1|14] (5 charges)
// I think I meant this as a backup if I ran out of !oSpd. Given my anemic
// Magic-Device skill, it's probably not worth it.
g) The Wand of Digging of Thrain (16 charges)
h) The Ring of Elthluch (+4)
It increases your strength, intelligence and constitution by 4. It
sustains your intelligence. It provides resistance to fire and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 40 of Moria.
i) The Chain Mail 'Bellor' (-2 to accuracy) [14,+11]
It provides immunity to cold. It provides resistance to life draining,
dark, confusion, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a White wraith on level 39 of Moria.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nether and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 44 of Moria.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 41 of Moria.
m) The Robe of Olarath [2,+13]
It sustains your dexterity. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to light,
sound, nether, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 32 of Moria.
n) The Rhino Hide Armour of Turondion (-29,-54) [8,+9](20%)
It increases your hit points by 20%. It sustains your strength,
dexterity, constitution and charisma. It provides immunity to acid.
It provides resistance to light, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 39 of Moria.
// Assorted potential swap-ins that I'll probably never use...
o) a Fur Cloak of Aman [3,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Captain on level 38 of Moria.
// I wonder if they make any one-handed axes... :-\
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Paladin on level 34 of Moria.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
s) The Iron Helm 'Aegliona' [5,+3]
It provides resistance to light, dark, shards, nether and nexus. It
allows you to breathe underwater. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 41 of Moria.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 40 of Moria.
// More potential swap-ins.
v) an Acidic Cleaver of Slaying (3d5) (+5,+6)
It does extra damage from acid. It is very sharp and can make your
foes bleed. It provides resistance to acid. It cannot be harmed by
acid.
You found it in the remains of a Dark elven warrior on level 20 of Orc
Cave.
// Wielded this until I found Barukkheled.
w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 38 of Moria.
// Doesn't beat Barukkheled. Should probably Mathom it.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 20 of Orc Cave.
[Home Inventory - Minas Anor ]
a) a Rod Tip of Recall (80 Mana to cast)
b) The Ring of Drethreb (+5 to searching)
It increases your strength and searching by 5. It provides resistance
to sound and nexus. It allows you to fly. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 48 of Moria.
c) The Ring of Celonur (+2 attacks)
It increases your strength, searching and attack speed by 2. It
sustains your strength, intelligence and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 50 of Moria.
// Picked this shortly before I bought my current +attacks ring. I went
// with that one over this one on the grounds of its disenchantment
// resistance.
d) a Ring of Poison Resistance
e) a Ring of Blindness Resistance
It provides resistance to blindness.
You found it in the remains of an Ancient black dragon on level 45 of
Moria.
f) a Ring of Critical Hits (+4% of critical hits)
It increases your ability to score critical hits by 4.
You found it lying in a vault on level 48 of Moria.
g) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Rusty Chain Mail of Caroth (-5 to accuracy) [14,+3]
It sustains your strength. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to electricity, dark and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 44 of Moria.
i) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 48 of Moria.
j) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 48 of Moria.
[Home Inventory - Lothlorien ]
a) The Shrunken Head of Nightmares (sanity @ 200) {@A5!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Hill orc Shaman on level 30 of Moria.
// In case of crazy. ;)
b) 9 Sprigs of Athelas
c) 58 Potions of Cure Light Insanity
d) 9 Potions of Speed {!d!k!v!s}
e) 32 Potions of Healing
f) 11 Potions of *Healing*
g) 3 Potions of Life
h) 5 Potions of Enlightenment
i) 16 Potions of Resistance
j) 26 Scrolls of Reset Recall
k) a Scroll of Artifact Creation
// !! Bought in Minas Anor near the end of Moria. Gotta decide what to use
// it on.
l) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
m) a Moonstone Rod of Simplicity of Nothing (75/75)
n) a Moonstone Rod of the Istari of Nothing (150/150)
o) a Rod Tip of Detection (80 Mana to cast)
p) a Rod Tip of Disarming (50 Mana to cast)
// Assorted bits for possible future use.
q) a Staff of Teleportation[3|21] (13 charges)
r) a Ring of Damage (+19)
You found it in the remains of a Shadow drake on level 31 of Moria.
// Replaced this with my current +attacks ring.
s) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 50 of Moria.
// This could be useful --- possibly even with the ?oAC above....
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 33 of Mirkwood.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 44 of Moria.
v) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it while digging a rubble.
// On Mkw 30, specifically.
w) The Broad Axe 'Barukkheled' (2d6) (+11,+17) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 33 of Mirkwood.
// Wielded this until I found my current axe.
x) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// Bought in Gondolin near the end of Orc Cave, to cover resists.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 6.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Moria.
c) a True Totem of Lagduf, the Snaga
d) a True Totem of Ibun, Son of Mim
e) a True Totem of Ugluk, the Uruk
f) a True Totem of Fasolt the Giant
g) a True Totem of Kavlax the Many-Headed
// Summoning was the least useless quest reward on BDw 6, so I went the
// usual souvenir-collection route.
h) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Jerk. ;)
i) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 30 of Moria.
j) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Archer on level 30 of Moria.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 15.
n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on BDw 1.
o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 13.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ugluk, the Uruk on level 23 of Mirkwood.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 37 of Moria.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Found Narsil in a vault on MoM 34.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 38 of Moria.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on OFr 18.
v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 30 of
Moria.
w) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark elven lord on level 38 of Moria.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 33 of Moria.
a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 48 of Moria.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 46 of Moria.
c) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 45 of Moria.
d) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
e) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon Priest on level 48 of Moria.
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 43 of Moria.
g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 39 of Moria.
h) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogre Mage on level 35 of Moria.
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
// *sigh* All these useless weapons...
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Last updated 2015-10-03 8:02pm EDT. |