Ikrik, the Zombie Kobold Haftedmaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Ikrik Age 67 STR: 18/60
Sex : Female Height 45 INT: 5
Race : Zombie Kobold Weight 98 WIS: 6
Class : Haftedmaster Social Class 18 DEX: 18/85
Body : Player CON: 18/50
God : Nobody CHR: 5
+ To Melee Hit 46 Level 31 Hit Points 413/ 413
+ To Melee Damage 49 Experience 227281 Spell Points 4/ 4
+ To Ranged Hit 11 Max Exp 227281 Sanity 145/ 145
+ To Ranged Damage 5 Exp to Adv. 255000
AC 23+85 Gold 74933 Speed Fast (+3)
// Not bad for a Kobold, I think.
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Bad Blows/Round: 6
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 12d6+294
Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have tiny black eyes, bright red hair, and blue ulcerous
skin. You were beaten to death for failing to "service"
your clan leader; now you're back for revenge...
// Hmm, background needs work...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6237 enemies.
You have completed 15 princess quests.
You have completed one lost sword quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Quelle of the 2890th year of the third age.
You have been adventuring for 32 days.
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Add Int : .........2......
Add Wis : .........2......
Add Dex : ......3.........
Add Stea. : ...........1....
Add Tun.. : ..............2.
Add Speed : ......3.........
Elec Brand: .............+..
Fire Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : ......+.+.......
Res Elec : ....+...+.......
Res Fire : +.+.....+.......
Res Cold : ........+......+
Res Pois : ...............+
Res Fear : ......+........+
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ................
Res Sound : .........+......
Res Shard : ......++........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : +.........+.....
See Invis : ...............+
Digestion : ...............+
Activate : ..+.......+.....
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 0)
- Combat 35.561 [0.900]
- Weaponmastery 36.455 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 35.685 [0.700]
. Stunning-blows 25.500 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 20.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth -02.000 [0.400]
. Disarming 00.600 [0.900]
- Magic 01.273 [0.300]
. Magic-Device 15.450 [1.150]
- Spirituality 00.500 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Combat, Weaponmastery, Hafted-mastery and
// Stunning-blows, push Archery to 20 and buy Ammo creation, and dump the
// rest into Magic-Device. I'm not terribly impressed with Stunning-blows
// so far; I don't get a lot of criticals currently anyway, and with only a
// small chance on each, it's very rare that I get a stunning hit. It
// might be more effective with a Tulkas worshipper with Divine Aim.
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Crow on level 9.
You may meet Grip, Farmer Maggot's dog on level 1.
// ...Wait, is that even possible? Isn't Grip specially generated?
You are fated to find a Scroll of Phase Door on level 13.
[Character Equipment]
a) a Fiery Morning Star (2d6) (+7,+7)
It provides light (radius 1) forever. It does extra damage from fire.
It provides resistance to fire. It cannot be harmed by fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// This has served me well so far.
d) a Light Crossbow (x3) (+7,+5)
e) a Ring of Flames [+12]
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It provides resistance to fire. It cannot be
harmed by fire.
You found it lying on the ground on level 33 of Mirkwood.
f) a Ring of Damage (+15)
You bought it from the Black Market.
k) an Amulet of Lightning Resistance
It provides resistance to electricity. It cannot be harmed by
electricity.
You bought it from the Magic shop.
m) a Dwarven Lantern
// Found on Orc 15.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Protection [3,+12]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) a Small Metal Shield of Resistance [3,+9]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 24 of Mirkwood.
// I don't want to get too dependent on this, because I think there are
// some two-handed-only hafted weapons that I might want.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+3] (+1 to stealth)
It increases your stealth by 1.
It was given to you as a reward.
// Princess quest reward from BDw 4. Been taking a lot of armor rewards
// from her highness because all my weapon stores have sucky caps (not that
// it matters all that much with such a low CHA...).
z) (nothing)
{) 19 Seeker Bolts of Lightning (4d5) (+4,+9) {@w1@f1=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
|) a Gnomish Shovel (+2)
// Found somewhere in the latter half of Mirkwood.
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 8 Scrolls of Word of Recall {@r2!*}
e) 10 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
i) a Silver Rod of Capacity of Disarming (200/200) {@z3!d!k!v!s!!}
// The rod base is the Princess quest reward from Mkw 24.
j) a Wand of Noxious Cloud[1|25] (9 charges) {@a5!d!k!v!s}
k) a Staff of Teleportation[6|22] (12 charges)
l) a Staff of Identify[1|15] (3 charges) {@u9!d!k!v!s}
m) 18 Seeker Bolts of Acid (4d5) (+7,+5) {@w2@f2=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 20 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (18 charges)
c) a Ring of Free Action
d) a Ring of Fear Resistance
It makes you completely fearless.
e) an Amulet of Acid Resistance
f) a Soft Leather Armour of Resist Fire [4,+6]
g) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
h) a Whip (1d6) (+7,+6)
i) a Flail (2d6) (+0,+0)
// Starting flail. I should probably sell this.
[Home Inventory - Lothlorien ]
a) a Sprig of Athelas
b) 8 Potions of Cure Light Insanity
c) 10 Potions of Speed
d) 4 Potions of Healing
e) 2 Potions of Enlightenment
f) 3 Potions of Resistance
g) 3 Rod Tips of Recall (80 Mana to cast)
// Collected these in Mirkwood; still waiting for a suitable rod base.
h) 2 Staffs of Disarm[1|10] (15 charges)
i) an Amulet of Charisma (+5)
It increases your charisma by 5.
You bought it from the Magic shop.
j) 21 Bolts of Venom (1d5) (+5,+8) {@w3@f3=g!d!k!v!s}
It poisons your foes.
You made it yourself.
k) 2 Canine Skeletons
l) 12 Elf Skeletons
m) a Human Skeleton
// Most of these are from the Lothlorien house quest, saved for later
// forging.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of Mirkwood.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Flight Arrow of Orondana (1d3) (+10,+12)
It does extra damage from acid. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 23 of Mirkwood.
// Kept as a souvenir just for the oddballness.
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Last updated 2011-06-17 11:44pm EDT. |