Ikrik, the Zombie Kobold Haftedmaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Ikrik Age 67 STR: 18/181
Sex : Female Height 45 INT: 12
Race : Zombie Kobold Weight 98 WIS: 12
Class : Haftedmaster Social Class 18 DEX: 18/***
Body : Player CON: 18/150
God : Nobody CHR: 16
+ To Melee Hit 84 Level 38 Hit Points 662/ 662
+ To Melee Damage 82 Experience 1313684 Spell Points 17/ 17
+ To Ranged Hit 36 Max Exp 1313684 Sanity 195/ 195
+ To Ranged Damage 15 Exp to Adv. 1445000
AC 20+97 Gold 251017 Speed Fast (+3)
// Buffing up some thanks to Moria's glut of stat potions.
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Fair Blows/Round: 8
Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 24d6+656
Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have tiny black eyes, bright red hair, and blue ulcerous
skin. You were beaten to death for failing to "service"
your clan leader; now you're back for revenge...
// Hmm, background needs work...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 14946 enemies.
You have completed 15 princess quests.
You have completed one lost sword quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : 2...............
Add Int : .........2......
Add Wis : .........2......
Add Dex : 2...4.3.........
Add Con : 2...............
Add Stea. : ...........1....
Add Sear. : .....4..........
Add Tun.. : ..............2.
Add Speed : ......3.........
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: +...............
Elec Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.........+.....
Hold Life : ...............+
Res Acid : ......+.........
Res Elec : ................
Res Fire : ..+.............
Res Cold : ...............+
Res Pois : ....+..........+
Res Fear : ......+........+
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : .+..............
Res Sound : .........+......
Res Shard : ......++........
Res Neth : ................
Res Nexus : ................
Res Chaos : .+..............
Res Disen : ................
Lite : ..........+.....
See Invis : +..............+
Digestion : ...............+
Xtra Might: .+..............
Activate : ..+.++....+.....
Orc.ESP : +........+......
Troll.ESP : +........+......
Giant.ESP : +...............
Evil.ESP : .........+......
Skills (points left: 0)
- Combat 42.428 [0.900]
- Weaponmastery 42.390 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 42.825 [0.700]
. Stunning-blows 37.500 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 20.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth -02.000 [0.400]
. Disarming 00.600 [0.900]
- Magic 01.273 [0.300]
. Magic-Device 15.450 [1.150]
- Spirituality 00.500 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Combat, Weaponmastery, Hafted-mastery and
// Stunning-blows, push Archery to 20 and buy Ammo creation, and dump the
// rest into Magic-Device. I'm not terribly impressed with Stunning-blows
// so far; I don't get a lot of criticals currently anyway, and with only a
// small chance on each, it's very rare that I get a stunning hit. It
// might be more effective with a Tulkas worshipper with Divine Aim.
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Crow on level 9.
You may meet Grip, Farmer Maggot's dog on level 1.
// ...Wait, is that even possible? Isn't Grip specially generated?
You are fated to find a Scroll of Phase Door on level 13.
[Character Equipment]
a) a Two-Handed Flail of Westernesse (3d6) (+14,+20) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You bought it from the Black Market.
// Bought in Lothlorien around mid-Moria. Pricey, but how could I turn it
// down?
d) a Light Crossbow of Extra Might (x5) (+8,+15)
It provides resistance to chaos. It fires missiles with extra might.
You found it in the remains of an Algroth Chieftain on level 39 of Moria.
e) a Ring of Flames [+12]
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It provides resistance to fire. It cannot be
harmed by fire.
You found it lying on the ground on level 33 of Mirkwood.
f) a Ring of Damage (+19)
You found it in the remains of a Cave troll on level 38 of Moria.
k) an Amulet of the Serpents [+4] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 39 of Moria.
// Been waiting for this...
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Protection [3,+12]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+8] (+1 to stealth)
It increases your stealth by 1.
It was given to you as a reward.
// Princess quest reward from BDw 4. Been taking a lot of armor rewards
// from her highness because all my weapon stores have sucky caps (not that
// it matters all that much with such a low CHA...).
z) (nothing)
{) 13 Seeker Bolts of Lightning (4d5) (+5,+9) {@w1@f1=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
|) a Gnomish Shovel (+2)
// Found somewhere in the latter half of Mirkwood.
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!*}
e) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
g) a Silver Rod of Recall (100/100) {@z2!*!!}
h) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
i) a Golden Rod of Enlightenment (125/125) {@z4!d!k!v!s!!}
// The rod tip was dropped by Medusa on MoM 40. Gonna try it out for
// while, see how useful it is.
j) a Wand of Noxious Cloud[1|25] (12 charges) {@a5!d!k!v!s}
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) 18 Seeker Bolts of Acid (4d5) (+7,+7) {@w2@f2=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 20 Mushrooms of Cure Serious Wounds {100% off}
// Should really ditch these.
b) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Saved in case I ever want to swap out the Phial.
c) The Wand of Digging of Thrain (18 charges)
d) a Ring of Free Action
e) The Double Ring Mail 'Giliond' (-2 to accuracy) [15,+5]
It sustains your strength. It provides immunity to fire. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll Priest on level 39 of Moria.
f) an Elven Rhino Hide Armour (-1 to accuracy) [8,+13] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Merrow on level 37 of Moria.
g) an Elven Thunderlord Coat [9,+20] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature blue dragon on level 38 of Moria.
// Assorted potential swap-ins.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
[Home Inventory - Lothlorien ]
a) 3 Sprigs of Athelas
b) 27 Potions of Cure Light Insanity
c) 10 Potions of Speed
d) 7 Potions of Healing
e) a Potion of *Healing*
f) 2 Potions of Enlightenment
g) 6 Potions of Resistance
h) 8 Scrolls of Reset Recall
i) 2 Rod Tips of Recall (80 Mana to cast)
// Saving for better rods. Actually, that's probably pointless...
j) a Ring of Damage (+15)
You bought it from the Black Market.
k) a Ring of Flying
l) an Amulet of Charisma (+6)
m) an Amulet of Lightning Resistance
It provides resistance to electricity. It cannot be harmed by
electricity.
You bought it from the Magic shop.
n) a Fiery Morning Star (2d6) (+7,+7)
It provides light (radius 1) forever. It does extra damage from fire.
It provides resistance to fire. It cannot be harmed by fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Wielded this in Mirkwood...
o) a Venomous Lead-Filled Mace (3d4) (+18,+17)
It can be wielded two-handed. It poisons your foes. It provides
resistance to poison.
// ...until I found this somewhere early in Moria (my notes don't say).
p) a Light Crossbow of Power (x3) (+11,+19)
q) 21 Bolts of Venom (1d5) (+5,+8) {@w3@f3=g!d!k!v!s}
It poisons your foes.
You made it yourself.
r) 2 Canine Skeletons
s) 12 Elf Skeletons
t) a Human Skeleton
// Most of these are from the Lothlorien house quest, saved for later
// forging.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
c) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 38 of Moria.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 39 of Moria.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Arrow 'Brian' (1d4) (+20,+9)
It does extra damage from acid, electricity and frost. It is
especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature dragon turtle on level 38 of Moria.
i) The Flight Arrow of Orondana (1d3) (+10,+12)
It does extra damage from acid. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 23 of Mirkwood.
// Kept both of these as souvenirs, just for the oddballness.
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Last updated 2011-07-16 1:11am EDT. |