Ikrik, the Zombie Kobold Haftedmaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Ikrik Age 67 STR! 18/200
Sex : Female Height 45 INT: 18/22
Race : Zombie Kobold Weight 98 WIS! 18/40
Class : Haftedmaster Social Class 18 DEX! 18/190
Body : Player CON! 18/180
God : Nobody CHR! 18
+ To Melee Hit 86 Level 43 Hit Points 834/ 834
+ To Melee Damage 83 Experience 3322469 Spell Points 26/ 26
+ To Ranged Hit 35 Max Exp 3322469 Sanity 306/ 306
+ To Ranged Damage 13 Exp to Adv. 3570000
AC 21+83 Gold 429889 Speed Fast (+14)
// ;) ;) This is all equipment.
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Bad Blows/Round: 8
Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 24d6+664
Stealth : Fair Magic Device: Excellent Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Large Kobold. You
have tiny black eyes, bright red hair, and blue ulcerous
skin. You were beaten to death for failing to "service"
your clan leader; now you're back for revenge...
// Hmm, background needs work...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 22308 enemies.
You have completed 15 princess quests.
You have completed one lost sword quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 41st Quelle of the 2890th year of the third age.
You have been adventuring for 55 days.
adefkmnopsuxz{|@
Add Str : 2...............
Add Int : .........2......
Add Wis : .........2......
Add Dex : 2.....3.........
Add Con : 2...............
Add Stea. : .......2...1....
Add Sear. : .......2........
Add Tun.. : ..............2.
Add Speed : ..*..13.........
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: +...............
Elec Brand: .............+..
Sust Str : ................
Sust Int : .......+........
Sust Wis : ................
Sust Dex : .......+........
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +......+..+.....
Hold Life : .....+.........+
Res Acid : ......+.........
Res Elec : ................
Res Fire : .......+........
Res Cold : ...............+
Res Pois : ...............+
Res Fear : ......++.......+
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : .+..............
Res Sound : .........+......
Res Shard : ......+.........
Res Neth : .......+........
Res Nexus : .......+........
Res Chaos : .+..............
Res Disen : ................
Lite : .....+....+.....
See Invis : +....+.........+
Digestion : ...............+
Xtra Might: .+..............
Activate : .....+....+.....
Cursed : ...........+....
Orc.ESP : +........+......
Troll.ESP : +........+......
Giant.ESP : +...............
Evil.ESP : .........+......
Full ESP : ....+...........
Skills (points left: 0)
- Combat 47.306 [0.900]
- Weaponmastery 47.613 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 47.620 [0.700]
. Stunning-blows 46.000 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 20.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth -02.000 [0.400]
. Disarming 00.600 [0.900]
- Magic 01.273 [0.300]
. Magic-Device 15.450 [1.150]
- Spirituality 00.500 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Combat, Weaponmastery, Hafted-mastery and
// Stunning-blows, push Archery to 20 and buy Ammo creation, and dump the
// rest into Magic-Device. I'm not terribly impressed with Stunning-blows
// so far; I don't get a lot of criticals currently anyway, and with only a
// small chance on each, it's very rare that I get a stunning hit. It
// might be more effective with a Tulkas worshipper with Divine Aim.
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Crow on level 9.
You are fated to find a Tulwar on level 1.
You are fated to find a Scroll of Phase Door on level 13.
// Probably not worth it to go back and pick these off.
[Character Equipment]
a) a Two-Handed Flail of Westernesse (3d6) (+11,+16) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and constitution by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants.
You bought it from the Black Market.
// Bought in Lothlorien around mid-Moria. Pricey, but how could I turn it
// down? Been disenchanted some by Death molds, alas.
d) a Light Crossbow of Extra Might (x5) (+7,+13)
It provides resistance to chaos. It fires missiles with extra might.
You found it in the remains of an Algroth Chieftain on level 39 of Moria.
e) a Ring of Speed (+10)
It increases your speed by 10.
You found it in the remains of an Elite uruk Shaman on level 41 of Moria.
// ;) ;)
f) a Ring of Damage (+19)
You found it in the remains of a Cave troll on level 38 of Moria.
k) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// ;) ;) Bought in Bree around mid-Moria.
m) The Star of Elendil (+1) {@w6!d!k!v!s!!}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
// Swapped this in over the Phial for the extra light radius and the extra
// bit of speed.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Elven Cloak of Gilydhel [4,+20] (+2 to stealth)
It increases your stealth, searching and luck by 2. It sustains your
intelligence and dexterity. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to fire, nether
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// ;) Bought in Lothlorien shortly after getting the Ring of Speed. Good
// timing, too; I was looking for a source of resist fire so I could swap
// out the Ring of Flames...
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+5] (+1 to stealth) {cursed}
It increases your stealth by 1. It is cursed.
It was given to you as a reward.
// Princess quest reward from BDw 4. Need to patch that up.
z) (nothing)
{) 7 Seeker Bolts of Lightning (4d5) (+7,+10) {@w1@f1=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
// Running low on these. Annoyingly, I still haven't conjured up any
// artifact ammo yet.
|) a Gnomish Shovel (+2)
// Found somewhere in the latter half of Mirkwood.
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 10 Scrolls of Teleportation {!d!k!v!s}
d) 10 Scrolls of Satisfy Hunger {@r3!*}
e) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) a Silver Rod of Recall (45/100) {@z2!*!!}
i) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
j) a Golden Rod of Enlightenment (125/125) {@z4!d!k!v!s!!}
// The rod tip was dropped by Medusa on MoM 40. Has come in handy a couple
// times; may be redundant with Elendil now.
k) a Wand of Noxious Cloud[1|25] (10 charges) {@a5!d!k!v!s}
l) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) 18 Seeker Bolts of Acid (4d5) (+8,+8) {@w2@f2=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 20 Mushrooms of Cure Serious Wounds {100% off}
// Should really ditch these.
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Uthalotel (+2 to infravision)
It increases your wisdom, dexterity and infravision by 2. It sustains
your wisdom. It provides immunity to paralysis. It provides
resistance to electricity, light, nether and disenchantment. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 41 of Moria.
d) The Ring of Amlacir (+2 to speed)
It increases your strength, speed and attack speed by 2. It makes you
invisible. It sustains your strength, wisdom and constitution. It
provides immunity to paralysis. It provides resistance to nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Chaos drake on level 43 of Moria.
e) a Ring of Flames [+12]
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It provides resistance to fire. It cannot be
harmed by fire.
You found it lying on the ground on level 33 of Mirkwood.
f) a Ring of Free Action
g) a Ring of Damage (+15)
You bought it from the Black Market.
h) a Ring of Flying
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 42 of Moria.
j) The Double Ring Mail 'Giliond' (-2 to accuracy) [15,+5]
It sustains your strength. It provides immunity to fire. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll Priest on level 39 of Moria.
k) an Elven Rhino Hide Armour (-1 to accuracy) [8,+13] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Merrow on level 37 of Moria.
l) an Elven Thunderlord Coat [9,+20] (+1 to stealth)
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature blue dragon on level 38 of Moria.
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 46 of Moria.
n) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogre Mage on level 42 of Moria.
// Assorted potential swap-ins.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
p) The Set of Gauntlets 'Curon' (+9,+8) [2,+11]
It sustains your wisdom, dexterity and constitution. It makes you
completely fearless. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 48 of Moria.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Cave troll on level 41 of Moria.
[Home Inventory - Lothlorien ]
a) Boccob's Magical Mish-mash (sanity @ 200) {!!}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Dark elven warlock on level 42 of Moria.
b) 5 Sprigs of Athelas
c) 24 Potions of Cure Light Insanity
d) 11 Potions of Speed
e) 15 Potions of Healing
f) 2 Potions of *Healing*
g) 4 Potions of Enlightenment
h) 11 Potions of Resistance
i) 11 Scrolls of Reset Recall
j) a Silver Rod of Simplicity of Nothing (100/100)
k) 2 Rod Tips of Recall (80 Mana to cast)
l) a Rod Tip of Detection (80 Mana to cast)
// Saving for better rods.
m) an Amulet of Charisma (+6)
It increases your charisma by 6.
You found it in the remains of a Mature multi-hued dragon on level 38 of
Moria.
// For shopping.
n) an Amulet of the Serpents [+4] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
o) an Amulet of Lightning Resistance
It provides resistance to electricity. It cannot be harmed by
electricity.
You bought it from the Magic shop.
p) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Water troll on level 39 of Moria.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 42 of Moria.
// This does a little more damage than what I'm currently wielding, but I'd
// lose a fair chunk of hit points from swapping out the CON boost.
r) a Venomous Lead-Filled Mace (3d4) (+18,+17)
It can be wielded two-handed. It poisons your foes. It provides
resistance to poison.
s) a Light Crossbow of Power (x3) (+11,+19)
t) 21 Bolts of Venom (1d5) (+5,+8) {@w3@f3=g!d!k!v!s}
It poisons your foes.
You made it yourself.
u) 8 Elf Skeletons
// Last of the Lothlorien house quest bits, saved for later forging.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
// 8-O
c) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient Morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young gold dragon on level 38 of Moria.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Moria.
e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 41 of Moria.
g) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Half-troll Chieftain on level 42 of Moria.
h) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 44 of Moria.
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and poison. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature black dragon on level 42 of Moria.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc Archer on level 40 of Moria.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 39 of Moria.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 41 of Moria.
n) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cloud giant on level 46 of Moria.
o) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 40 of Moria.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
q) The Arrow 'Brian' (1d4) (+20,+9)
It does extra damage from acid, electricity and frost. It is
especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature dragon turtle on level 38 of Moria.
r) The Flight Arrow of Orondana (1d3) (+10,+12)
It does extra damage from acid. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 23 of Mirkwood.
// Kept both of these as souvenirs, just for the oddballness.
s) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 44 of Moria.
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Last updated 2012-06-16 5:05am EDT. |