Yabbo the Deceased, the Zombie Yeek Polearmmaster
[ToME 2.3.9 (ah, git) Character Sheet] Name : Yabbo the Deceased Age 74 STR: 18/93 Sex : Male Height 40 INT: 7 Race : Zombie Yeek Weight 48 WIS: 11 Class : Polearmmaster Social Class 31 DEX: 18/115 Body : Player CON: 18 God : Tulkas CHR: 18/60 // Start of stat potion region. ;) That includes a surprise Potion of // Augmentation from mid-Mirkwood. + To Melee Hit 59 Level 34 Hit Points 445/ 445 + To Melee Damage 56 Experience 206426 Spell Points 19/ 19 + To Ranged Hit 34 Max Exp 206426 Sanity 175/ 175 + To Ranged Damage 10 Exp to Adv. 245000 Piety 18449 AC 21+76 Gold 120900 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Good Blows/Round: 8 Bows/Throw : Legendary[2] Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 8d6+448 Stealth : Good Magic Device: Heroic Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You died attempting to storm the Downs as a Sorcerer, but ever persistent, you have returned to try again, wielding the pike that felled you. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') a lost temple: Level 1 (50') // Got at clvl 2, so it wasn't so bad. What worries me is that it's still // there... Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7260 enemies. You have completed 15 princess quests. You have completed one lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 36th Quelle of the 2890th year of the third age. You have been adventuring for 50 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : .2.............. Add Wis : .2.......3...... Add Dex : .2....3....5.... Add Con : ...............+ Add Chr : .........3.5.... Add Stea. : 3......3........ Add Sear. : .....4.3........ Add Infra : 3............... Add Tun.. : ..............4. Add Speed : 3.....3......... Slay Und. : +............... Cold Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........++.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ...............+ Res Acid : ......+......... Res Elec : ....+........... Res Fire : ...+............ Res Cold : +..............+ Res Pois : ...............+ Res Fear : ...............+ Res Light : ..........+..... Res Dark : +............... Res Blind : ................ Res Conf : .........+.+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+....+.... Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ................ Lite : ..........+..... See Invis : +..............+ Digestion : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....++.... Blessed : +............... Skills (points left: 0) - Combat 38.702 [0.900] - Weaponmastery 39.469 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 38.800 [0.700] . Archery 20.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.400 [0.900] . Stealth -05.600 [0.500] . Disarming 00.300 [0.900] - Magic 02.527 [0.300] . Magic-Device 31.350 [1.150] - Spirituality 00.280 [0.400] . Prayer 18.500 [0.500] . Monster-lore 00.000 [0.500] // The re-revised skill point plan is to max Polearm-mastery, Weaponmastery // and Combat, buy Far reaching attack, push Archery to 20 and buy Ammo // creation, and max Prayer and Magic-Device (assuming all five relic // quests). I'm keeping back enough points from Magic-Device for now that // I can still max Prayer if I don't get any more relic quests; dunno which // way I'll split `em if it comes to it. Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {fate BDw 1} It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 late during Orc Cave. The speed is handy. ;) d) The Light Crossbow of Dilon (x5) (+24,+10) (+2) It increases your strength, intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // 8-O ;) Princess quest reward from Mkw 14. e) a Ring of Damage (+12) You bought it from the Black Market. f) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. k) an Amulet of Lightning Resistance m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 24. Was getting *really* annoying having // to use the 'ure nimir' floor inscription to light rooms... n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+7] (+3 to stealth) // Bought in Minas Anor late during Mirkwood. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. // Not bad for now. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 16. z) (nothing) {) 19 Seeker Bolts of Frost (4d5) (+3,+7) {@w1@f1=g!d!k!v!s} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. // Forged late in Orc Cave. Getting slowly whittled down... |) a Shovel of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Minas Anor after Barrow-Downs. [Character Inventory] a) 11 Potions of Speed {!d!k!v!s} b) 10 Potions of Cure Critical Wounds {!d!k!v!s} c) 10 Scrolls of Phase Door {@r1!*} d) 12 Scrolls of Teleportation {!d!k!v!s} e) 10 Scrolls of Satisfy Hunger {@r3!*} f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} h) a Silver Rod of Recall (100/100) {@z2!*!!} // Got the rod tip from the princess quest monsters (Mystics) on Mkw 30. i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!} // An early buy from the Bree (I think) BM. j) a Wand of Noxious Cloud[1|25] (1 charge) {@a5!d!k!v!s} k) a Staff of Identify[2|20] (12 charges) {!d!k!v!s} l) a Staff of Identify[3|18] (3 charges) {@u9!d!k!v!s} // Trying to hold on to these as long as I can; at my Magic-Device level, // they do pack ID. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Scroll of Genocide b) The Wand of Digging of Thrain (18 charges) c) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. d) a Ring of See Invisible e) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Black Market. f) a Ring of Damage (+7) g) a Ring of Fear Resistance It makes you completely fearless. h) a Ring of Light and Darkness Resistance i) a Ring of Nether Resistance j) a Ring of Sound Resistance k) a Ring of Confusion Resistance l) a Ring of Shard Resistance It provides resistance to shards. You bought it from the Magic shop. m) a Ring of Invisibility {Smeagol} n) a Ring of Flying // May never use any of these rings, but hey, I'm a packrat... o) an Amulet of Acid Resistance p) an Indestructible Amulet of Anti-Teleportation q) an Indestructible Amulet of Wisdom (+2) // Same for the amulets... r) a Leather Jacket of Resistance (-1 to accuracy) [12,+20] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. // This I might actually use at some point. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 around mid-Downs. Wore until I got Cammithrim. t) The Spear of Lerened (1d6) (+3,+2) (+2) It increases your intelligence and dexterity by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 early during Orc Cave. Wielded it until I got u) 18 Seeker Bolts (4d5) (+3,+4) {90% off} [Home Inventory - Lothlorien ] a) The Skull of Vecna (sanity @ 200) {@A3!!} It can be activated for cure insanity every 200 turns. You found it in the remains of a Green glutton ghost on level 24 of Mirkwood. b) 8 Sprigs of Athelas c) 14 Potions of Cure Light Insanity d) 7 Potions of Healing e) a Potion of *Healing* f) 9 Potions of Enlightenment g) a Potion of Enlightenment {25% off} h) a Potion of Enlightenment {75% off} // Enough to do two relic quests in a row, if one would just pop up... i) 2 Potions of Resistance j) 3 Scrolls of Reset Recall k) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s!!} // Finally found this tip on Mkw 24 -- almost immediately after getting the // Phial. I think the game is trolling me here... l) a Wooden Rod of Nothing (10/10) m) a Wooden Rod of Nothing (10/10) n) a Moonstone Rod of Simplicity of Nothing (75/75) You bought it from the Black Market. o) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a White wraith on level 28 of Mirkwood. p) a Golden Rod of Simplicity of Nothing (125/125) You bought it from the Black Market. q) a Golden Rod of Nothing (125/125) r) a Rod Tip of Detection (80 Mana to cast) // Assorted rods for possible future use. s) a Wand of Essence of Speed[1|10] of Plenty (11 charges) // The fail rate on this is too high for now. t) a Beaked Axe of Westernesse (2d6) (+8,+6) (+1) {Nazgul} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Snotling on level 30 of Mirkwood. // Saving this for possible late-game use. u) 18 Elf Skeletons // The Lothlorien house quest yield. Will start forging from them as I // proceed through Moria. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20 -- two quests before the one I wanted. // Now I *know* the game is trolling me... b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Orc 18. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Last updated 2015-05-22 3:07am EDT. |