Yabbo the Deceased, the Zombie Yeek Polearmmaster
[ToME 2.3.9 (ah, git) Character Sheet] Name : Yabbo the Deceased Age 74 STR! 18/150 Sex : Male Height 40 INT! 18/140 Race : Zombie Yeek Weight 48 WIS: 18/136 Class : Polearmmaster Social Class 31 DEX! 18/200 Body : Player CON! 18/130 God : Tulkas CHR! 18/150 // Only WIS is lagging behind at this point, and not by much. + To Melee Hit 85 Level 50 Hit Points 865/ 865 + To Melee Damage 79 Experience 3772145 Spell Points 116/ 116 + To Ranged Hit 48 Max Exp 3772145 Sanity 580/ 580 + To Ranged Damage 10 Exp to Adv. ***** Piety 153158 AC 23+75 Gold 1217880 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Excellent Blows/Round: 14 Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 2 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 14d6+1106 Stealth : Good Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You died attempting to storm the Downs as a Sorcerer, but ever persistent, you have returned to try again, wielding the pike that felled you. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') a lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 26687 enemies. You have completed 15 princess quests. You have completed one lost sword quest. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Hrive of the 2890th year of the third age. You have been adventuring for 83 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : .2.......2...... Add Wis : .2.......2...... Add Dex : .2....3....5.... Add Con : ...............+ Add Chr : ...........5.... Add Stea. : 3......3........ Add Sear. : .....4.3.2...... Add Infra : 3............... Add Tun.. : ..............4. Add Speed : 3.....3......... Add Blows : ...3............ Slay Und. : +............... Cold Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........++.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ...............+ Res Acid : ....+.+......... Res Elec : ....+........... Res Fire : ....+........... Res Cold : +...+..........+ Res Pois : ...............+ Res Fear : ...............+ Res Light : ....+.....+..... Res Dark : +............... Res Blind : .........+...... Res Conf : ...........+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+....+.... Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ................ Lite : ..........+..... See Invis : +........+.....+ Digestion : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+...+++.... Blessed : +............... Skills (points left: 9) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] . Archery 20.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.400 [0.900] . Stealth -05.600 [0.500] . Disarming 00.300 [0.900] - Magic 04.024 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 01.800 [0.400] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] // The finalized skill point plan, with all five relic quests in the // proverbial bag, is to max Polearm-mastery, Weaponmastery and Combat, buy // Far reaching attack, push Archery to 20 and buy Ammo creation, and max // Prayer and Magic-Device. No idea what to do with those last few points, // though... Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Fates] You are fated to meet a Newt on level 17. You are fated to find a Trifurcate Spear on level 29. You are fated to find a Rune [Arrow] on level 19. You may meet a Battle-scarred veteran on level 1. // Dunno if it's worth going back for these... You do not know all of your fate. // Oops, gotta check that. [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+12) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 late during Orc Cave. The speed is handy. ;) d) The Light Crossbow of Dilon (x5) (+24,+10) (+2) It increases your strength, intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // 8-O ;) Princess quest reward from Mkw 14. e) a Ring of Damage (+21) You bought it from the Black Market. f) a Ring of Extra Attacks (+3 attacks) // Found in a chest on MoM 49, I believe. k) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Moria. // This plugs up a few resist holes. m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 24. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+21] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+9] (+3 to stealth) // Bought in Minas Anor late during Mirkwood. This actually raises my // Stealth enough that I can sometimes sneak up on sleeping monsters. p) (nothing) s) The Iron Helm 'Holhenneth' [5,+6] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. // Resist blindness is the important bit from this; it may save him from // the fate of his predecessor... :-} u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 16. z) (nothing) {) 7 Seeker Bolts of Frost (4d5) (+5,+9) {@w1@f1=g!d!k!v!s} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. // Forged late in Orc Cave. Getting dangerously low, but I've had crappy // luck with forging replacements. |) a Shovel of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Minas Anor after Barrow-Downs. [Character Inventory] a) a Fireproof War Tome of Tulkas {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. // Bought in Minas Anor around mid-Moria. Started packing it now that my // WIS is high enough to make it useful. b) Raal's Voodoo Doll of Revenge (heal @ 100) {@A2!d!k!v!s!!} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 50 of Moria. c) The Hand of Vecna (restore @ 200) {@A4!d!k!v!s!!} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven lord on level 41 of Moria. d) The Skull of Vecna (sanity @ 200) {@A3!d!k!v!s!!} It can be activated for cure insanity every 200 turns. You found it in the remains of a Green glutton ghost on level 24 of Mirkwood. // Assorted utility bits. e) 6 Potions of Speed {!d!k!v!s} f) 12 Potions of Cure Critical Wounds {!d!k!v!s} g) 10 Scrolls of Phase Door {@r1!*} h) 10 Scrolls of Teleportation {!d!k!v!s} i) 10 Scrolls of Remove Curse {!d!k!v!s} // Too many annoying spellcasters cursing my stuff... j) 13 Scrolls of Satisfy Hunger {@r3!*} k) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} l) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} m) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a White wraith on level 28 of Mirkwood. n) a Silver Rod of Recall (100/100) {@z2!*!!} // Got the rod tip from the princess quest monsters (Mystics) on Mkw 30. o) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Beaked Axe of Westernesse (2d6) (+9,+7) (+1) {@w5!d!k!v!s} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Snotling on level 30 of Mirkwood. // For killing Nazgul. Doesn't do any base damage at all, but all my // damage bonuses do whittle it down. q) 26 Seeker Bolts (exploding) (4d5) (+4,+8) {@w2@f2!d!k!v!s} // For possible emergency use against breeders. r) 24 Seeker Bolts (4d5) (+3,+8) {@w3@f3=g!d!k!v!s} // Emergency backup in case I run out. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Black Candle (mass geno @ 1000) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 36 of Moria. b) a Scroll of Genocide c) The Wand of Digging of Thrain (18 charges) d) The Ring of Sarenen (+1 to searching) It increases your charisma and searching by 1. It provides immunity to paralysis. It provides resistance to cold, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 32 of Moria. e) a Ring of See Invisible f) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Black Market. g) a Ring of Slaying (+14,+15) h) a Ring of Fear Resistance It makes you completely fearless. i) a Ring of Light and Darkness Resistance j) a Ring of Nether Resistance k) a Ring of Sound Resistance l) a Ring of Confusion Resistance m) a Ring of Shard Resistance It provides resistance to shards. You bought it from the Magic shop. n) a Ring of Disenchantment Resistance o) a Ring of Invisibility {Smeagol} p) a Ring of Flying q) an Amulet of Acid Resistance r) an Indestructible Amulet of Anti-Teleportation // Keeping these to cover potential resist coverage gaps in the future. // Also possibly because I'm a packrat... :-} s) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 30 of Moria. t) an Elven Cord Armour [6,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Moria. u) The Hard Leather Cap of Eromen [2,+2] It sustains your intelligence and constitution. It provides resistance to electricity, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 41 of Moria. v) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. // Wore this until I found Holhenneth. w) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 around mid-Downs. Wore until I got Cammithrim. x) The Spear of Lerened (1d6) (+3,+2) (+2) It increases your intelligence and dexterity by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 early during Orc Cave. Wielded it until I got // Nimloth. [Home Inventory - Minas Anor ] a) Pytar's Portable Pandemonium (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Spirit naga on level 45 of Moria. b) a Ring of Flames [+14] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of a Forest troll on level 40 of Moria. c) a Ring of Poison Resistance It provides resistance to poison. d) a Ring of Blindness Resistance It provides resistance to blindness. e) a Ring of Critical Hits (+4% of critical hits) f) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 45 of Moria. g) an Amulet of Anti-Magic h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 50 of Moria. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 44 of Moria. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Half-troll on level 46 of Moria. k) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 45 of Moria. // I'm tempted to wear this, but I don't want to get dependent on it if I // find a good two-handed polearm later. l) The Iron Helm of Uiath [5,+11] It provides resistance to life draining, acid, fire, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of Moria. [Home Inventory - Lothlorien ] a) a Tome of the Impenetrable Earth // My notes don't say where I got this. Actually, I should probably fire- // proof it and start packing it. b) 10 Sprigs of Athelas c) 14 Potions of Cure Light Insanity d) 24 Potions of Healing e) 4 Potions of *Healing* f) 2 Potions of Life g) 11 Potions of Resistance h) 7 Scrolls of Reset Recall i) an Iron Rod of Illumination (50/50) {@z6!d!k!v!s!!} // Finally found this tip on Mkw 24 -- almost immediately after getting the // Phial. I think the game is trolling me here... j) a Moonstone Rod of Simplicity of Nothing (75/75) You bought it from the Black Market. k) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Flying skull on level 45 of Moria. l) a Golden Rod of Simplicity of Nothing (125/125) You bought it from the Black Market. m) a Golden Rod of Nothing (125/125) n) a Mithril Rod of Nothing (160/160) o) a Rod Tip of Detection (80 Mana to cast) // Assorted rods for possible future use. p) a Wand of Essence of Speed[1|10] of Plenty (11 charges) // Hmm, I should check the fail rate on this to see if it's worth packing. q) an Indestructible Ring of Damage (+16) r) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Lothlorien late during Bree. For possible future use. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 42 of Moria. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Snaga on level 45 of Moria. // Tempted to switch to this, but my Spear is where most of my speed is // coming from at the moment. u) 12 Elf Skeletons // What's left of the Lothlorien house quest yield. Used six at the end of // Moria, to little avail... [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ren the Unclean (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light, dark, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Moria. b) The Ring of Power of Akhorahil the Blind (+5) It increases your charisma by 5. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to confusion, nether and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 49 of Moria. // Beginnings of my Nazgul ring collection. ;) c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20 -- two quests before the one I wanted. // Now I *know* the game is trolling me... d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 41 of Moria. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. g) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Orc 18. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 32 of Moria. j) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Moria. k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 45 of Moria. l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. m) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 41 of Moria. // Briefly tempting, except for the mana drain. n) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 48 of Moria. o) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 30 of Moria. p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. // Found in a chest (!) on MoM 45. q) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. // Found in a chest (!) on MoM 39. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 32 of Moria. |
Last updated 2016-01-01 6:10pm EST. |