Yabbo the Deceased, the Zombie Yeek Polearmmaster
[ToME 2.3.9 (ah, git) Character Sheet] Name : Yabbo the Deceased Age 74 STR! 18/150 Sex : Male Height 40 INT: 18/40 Race : Zombie Yeek Weight 48 WIS: 16 Class : Polearmmaster Social Class 31 DEX: 18/199 Body : Player CON: 18/92 God : Tulkas CHR! 18/150 // INT and WIS still aren't high enough to try spell-slinging yet, but // they're getting there... + To Melee Hit 80 Level 42 Hit Points 653/ 653 + To Melee Damage 72 Experience 1159433 Spell Points 31/ 31 + To Ranged Hit 47 Max Exp 1159433 Sanity 236/ 236 + To Ranged Damage 10 Exp to Adv. 1260000 Piety 82452 AC 23+82 Gold 414642 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Excellent Blows/Round: 9 Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 9d6+648 Stealth : Good Magic Device: Heroic Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of five children of a blue Yeek. You are the black sheep of the family. You died attempting to storm the Downs as a Sorcerer, but ever persistent, you have returned to try again, wielding the pike that felled you. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 40 (2000') a lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 15861 enemies. You have completed 15 princess quests. You have completed one lost sword quest. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Quelle of the 2890th year of the third age. You have been adventuring for 67 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : .2.......2...... Add Wis : .2.......2...... Add Dex : .2....3....5.... Add Con : ...............+ Add Chr : ...........5.... Add Stea. : 3......3........ Add Sear. : .....4.3.2...... Add Infra : 3............... Add Tun.. : ..............4. Add Speed : 3.....3......... Slay Und. : +............... Cold Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........++.... Sust Chr : ...........+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ...............+ Res Acid : ......+......... Res Elec : ....+........... Res Fire : ...+............ Res Cold : +..............+ Res Pois : ...............+ Res Fear : ...............+ Res Light : ..........+..... Res Dark : +............... Res Blind : .........+...... Res Conf : ...........+.... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+....+.... Res Nexus : ................ Res Chaos : ...........+.... Res Disen : ................ Lite : ..........+..... See Invis : +........+.....+ Digestion : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+...+++.... Blessed : +............... Skills (points left: 0) - Combat 47.045 [0.900] - Weaponmastery 46.829 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 46.500 [0.700] . Archery 20.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.400 [0.900] . Stealth -05.600 [0.500] . Disarming 00.300 [0.900] - Magic 03.307 [0.300] . Magic-Device 31.350 [1.150] - Spirituality 01.320 [0.400] . Prayer 36.500 [0.500] . Monster-lore 00.000 [0.500] // The re-revised skill point plan is to max Polearm-mastery, Weaponmastery // and Combat, buy Far reaching attack, push Archery to 20 and buy Ammo // creation, and max Prayer and Magic-Device (assuming all five relic // quests). I'm keeping back enough points from Magic-Device for now that // I can still max Prayer if I don't get the last two relic quests; dunno // which way I'll split `em if it comes to it. Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Fates] You are fated to meet a Bodak on level 42. You are fated to find a Bolt Trap Set on level 42. // Right on my way. ;) You are fated to find a Rune [Arrow] on level 19. You are fated to find a Whip on level 1. // Dunno if it's worth going back for these... [Character Equipment] a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {fate BDw 1} It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 late during Orc Cave. The speed is handy. ;) d) The Light Crossbow of Dilon (x5) (+24,+10) (+2) It increases your strength, intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // 8-O ;) Princess quest reward from Mkw 14. e) a Ring of Damage (+16) f) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. k) an Amulet of Lightning Resistance // It's not much, but with resist poison and slow digestion already covered // by zombie form, my usual choices of amulet are redundant. And I did // have a coverage gap at resist lightning... m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 24. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak [4,+8] (+3 to stealth) // Bought in Minas Anor late during Mirkwood. p) (nothing) s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. // Resist blindness is the important bit from this; it may save him from // the fate of his predecessor... :-} u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 16. z) (nothing) {) 17 Seeker Bolts of Frost (4d5) (+5,+9) {@w1@f1=g!d!k!v!s} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. // Forged late in Orc Cave. Getting slowly whittled down... |) a Shovel of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Minas Anor after Barrow-Downs. [Character Inventory] a) 8 Potions of Speed {!d!k!v!s} b) 10 Potions of Cure Critical Wounds {!d!k!v!s} c) 10 Scrolls of Phase Door {@r1!*} d) 11 Scrolls of Teleportation {!d!k!v!s} e) 11 Scrolls of Satisfy Hunger {@r3!*} f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} h) a Silver Rod of Recall (100/100) {@z2!*!!} // Got the rod tip from the princess quest monsters (Mystics) on Mkw 30. i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!} // An early buy from the Bree (I think) BM. j) a Wand of Noxious Cloud[1|25] (0 charges) {@a5!d!k!v!s} // Oh, right, I need to replace this... k) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Black Candle (mass geno @ 1000) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 36 of Moria. b) a Scroll of Genocide c) The Wand of Digging of Thrain (18 charges) d) The Ring of Sarenen (+1 to searching) It increases your charisma and searching by 1. It provides immunity to paralysis. It provides resistance to cold, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 32 of Moria. e) a Ring of See Invisible f) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Black Market. g) a Ring of Slaying (+14,+15) h) a Ring of Slaying (+9,+15) You bought it from the Black Market. i) a Ring of Fear Resistance It makes you completely fearless. j) a Ring of Light and Darkness Resistance k) a Ring of Nether Resistance l) a Ring of Sound Resistance m) a Ring of Confusion Resistance n) a Ring of Shard Resistance It provides resistance to shards. You bought it from the Magic shop. o) a Ring of Disenchantment Resistance p) a Ring of Invisibility {Smeagol} q) a Ring of Flying r) an Amulet of Acid Resistance s) an Indestructible Amulet of Anti-Teleportation // Keeping these to cover potential resist coverage gaps in the future. // Also possibly because I'm a packrat... :-} t) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 30 of Moria. u) an Elven Cord Armour [6,+14] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Moria. v) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. // Wore this until I found Holhenneth. w) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 around mid-Downs. Wore until I got Cammithrim. x) The Spear of Lerened (1d6) (+3,+2) (+2) It increases your intelligence and dexterity by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. // Fate find on BDw 1 early during Orc Cave. Wielded it until I got // Nimloth. [Home Inventory - Lothlorien ] a) a Tome of the Impenetrable Earth b) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Black Market. // For possible future use. c) The Skull of Vecna (sanity @ 200) {@A3!!} It can be activated for cure insanity every 200 turns. You found it in the remains of a Green glutton ghost on level 24 of Mirkwood. d) 9 Sprigs of Athelas e) 14 Potions of Cure Light Insanity f) 13 Potions of Healing g) 2 Potions of *Healing* h) 12 Potions of Enlightenment // More than enough to cover the last two relic quests, if I get them... i) 6 Potions of Resistance j) 5 Scrolls of Reset Recall k) a Wooden Rod of Illumination (10/10) {@z7!d!k!v!s!!} // Finally found this tip on Mkw 24 -- almost immediately after getting the // Phial. I think the game is trolling me here... l) a Moonstone Rod of Simplicity of Nothing (75/75) You bought it from the Black Market. m) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a White wraith on level 28 of Mirkwood. n) a Golden Rod of Simplicity of Nothing (125/125) You bought it from the Black Market. o) a Golden Rod of Nothing (125/125) p) a Mithril Rod of Nothing (160/160) q) a Rod Tip of Detection (80 Mana to cast) // Assorted rods for possible future use. r) a Wand of Essence of Speed[1|10] of Plenty (11 charges) // Hmm, I should check the fail rate on this to see if it's worth packing. s) a Beaked Axe of Westernesse (2d6) (+8,+6) (+1) {Nazgul} It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Snotling on level 30 of Mirkwood. // Saved for late-game use against Nazgul. t) 18 Elf Skeletons // The Lothlorien house quest yield. I really should start forging from // some of these... [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20 -- two quests before the one I wanted. // Now I *know* the game is trolling me... b) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Orc 18. c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 32 of Moria. e) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. f) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 30 of Moria. g) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. // Found in a chest (!) on MoM 39. h) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 32 of Moria. |
Last updated 2015-05-28 12:29am EDT. |