Bernie, the Beorning Mage
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bernie Age 43 STR: 18/83
Sex : Male Height 98 INT: 18/150
Race : Beorning Weight 232 WIS: 18/79
Class : Mage Social Class 27 DEX: 18/30
Body : Player CON: 18/96
God : Manwe Sulimo CHR! 18/10
+ To Melee Hit -2 Level 37 Hit Points 431/ 431
+ To Melee Damage 59 Experience 1037933 Spell Points 333/ 333
+ To Ranged Hit -2 Max Exp 1037933 Sanity 319/ 319
+ To Ranged Damage 0 Exp to Adv. 1260000 Piety 46049
AC 13+63 Gold 246875 Speed Fast (+24)
// This is +2 from bear form, +15 from Essence of Speed, and +7 from Manwe
// prayer. I can probably afford to start keeping the latter up full time
// now.
(Miscellaneous Abilities)
Fighting : Superb Perception : Bad Blows/Round: 10
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 620-1590
Stealth : Fair Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the nephew of renowned Warper Bjorn. You are sick
of living in his shadow, ahd have struck out on your own to
prove yourself. You have brown eyes, straight brown hair,
and an average complexion.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 17 (850')
Moria: Level 40 (2000')
// Assorted dungeon downs that I've been visiting as my finances allow.
a lost temple: Level 23 (1150')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 13176 enemies.
You have completed 13 princess quests.
You have completed three lost sword quests.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 42nd Quelle of the 2890th year of the third age.
You have been adventuring for 56 days.
adefkmnosz{@
Add Int : ...3........
Add Wis : ........3...
Add Dex : ....4.......
Add Con : ...3........
Add Chr : .2......3...
Add Stea. : ......21....
Add Sear. : .......1....
Add Speed : ...........+
Sust Str : ............
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ...+.......+
Hold Life : ............
Res Acid : .+.+..+.....
Res Elec : ......+.....
Res Fire : ......+.....
Res Cold : ......+.....
Res Pois : ....+.+.....
Res Fear : ...+........
Res Light : ............
Res Dark : .+.+........
Res Blind : ............
Res Conf : ......+.+..+
Res Sound : ............
Res Shard : ............
Res Neth : ............
Res Nexus : ...........+
Res Chaos : ......+.....
Res Disen : ............
Levitate : ...........+
Lite : .....+......
See Invis : .+..........
Regen : ...........+
Activate : ....+.......
Fly : ...........+
Orc.ESP : ......+.....
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 03.200 [0.500]
. Archery 00.500 [0.000]
. Bearform-combat 41.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 25.300 [0.900]
. Magic-Device 00.200 [1.200]
. Spell-power 38.400 [0.600]
. Sorcery 00.000 [0.200]
. Mana 01.000 [0.900]
. Fire 01.800 [0.900]
. Water 19.800 [0.900]
. Air 00.000 [0.900]
. Earth 12.600 [0.900]
. Meta 00.000 [0.900]
. Conveyance 30.600 [0.900]
. Divination 11.700 [0.900]
. Temporal 25.200 [0.900]
. Mind 01.800 [0.900]
. Nature 00.000 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -00.350 [0.550]
. Prayer 05.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm. Temporal and Conveyance are finished now, and
// Bearform-combat is tracking level+4, so I'm going back and filling in
// some of my spell schools; currently working on Water.
Abilities
* Perfect casting
[Fates]
You may find a Rod Tip of Illumination on level 21.
You are fated to find a Soft Leather Armour on level 7.
You are fated to find a Staff of Disarm on level 20.
// Prob'ly not worth the effort to go back for...
[Character Equipment]
a) (nothing)
d) a Harp of the Eldar (+2)
It increases your charisma by 2. It provides resistance to acid and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought early during Moria to cover see invisible and free up a ring
// slot.
e) a Ring of Damage (+19)
You bought it from the Black Market.
f) The Ring of Guivri (+15 to damage) (+3)
It increases your intelligence and constitution by 3. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young bronze dragon on level 39 of Moria.
// Slightly less of a boost than the Ring of Damage I was wearing here, but
// the extra CON and resist fear are worth it.
k) an Amulet of the Serpents [+3] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You found it in the remains of a Chaos drake on level 24 of Mirkwood.
// Chaos drakes were the princess quest monster on Mkw 24.
m) an Everburning Torch of Brightness
It provides light (radius 3) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// Bought in Bree late during Mirkwood, for that extra bit of light radius.
// Somewhat surprising that no other light sources have turned up...
n) an Elven Cord Armour [6,+11] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snotling on level 32 of Mirkwood.
o) an Elven Cloak [4,+6] (+1 to stealth)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Queen Ant on level 35 of Moria.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
e) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
f) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
g) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
h) a Spellbook of Manwe's Blessing {!d!k!v!s}
// All the early spells I'm interested in. The tomes are all from Orc Cave
// dungeon stores.
i) a Parchment titled ``Planar Travel Made Easy'' (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 15 of Orc Cave.
// These are always handy.
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) 10 Scrolls of Teleportation {!d!k!v!s}
l) a Scroll of *Identify*
// For use on the next junkart I find.
m) a Scroll of Remove Curse
// I've found these to be handy to carry around to quickly patch up equip-
// ment cursed by assorted spellcasters.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Wooden Rod of the Istari of Nothing (20/20)
// Picked this up somewhere in Orc Cave; my notes don't say.
b) a Moonstone Rod of the Istari of Nothing (150/150)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Black orc Shaman on level 40 of Moria.
c) a Silver Rod of Simplicity of Nothing (100/100)
You bought it from the Black Market.
// Bought in Gondolin midway through the Downs. Dunno if I'll ever use it
// for anything, but after some frustrating runs with some of my characters
// trying to use rods with low Magic-Device, I'm not gonna pass one of
// these up.
d) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dark elven warlock on level 34 of Moria.
// The Istari rods, on the other hand, I'm not sure why I'm keeping...
e) The Wand of Digging of Thrain (19 charges)
f) a Ring of Slow Digestion
g) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
h) a Ring of Cold Resistance
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
i) a Ring of Damage (+19)
You bought it from the Black Market.
j) an Indestructible Ring of Chaos Resistance
k) a Ring of Blindness Resistance
l) a Ring of Spell
m) an Amulet of Acid Resistance {25% off}
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
n) an Amulet of Spell
o) an Amulet of Spell
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, blindness, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 39 of Moria.
q) The Soft Leather Armour of Lether [4,+8]
It sustains your strength, wisdom and charisma. It provides immunity
to electricity and fire. It makes you completely fearless. It
provides resistance to dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 33 of Moria.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
// Assorted potential swap-ins.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 16 of Orc Cave.
[Home Inventory - Lothlorien ]
a) a Tome of the Eternal Flame {50% off}
b) a Holy Tome of Manwe Sulimo
c) a Spellbook of Disarm
// Some other books for possible future use.
d) a Sprig of Athelas
// Only one of these? Maybe I should go do the Bree quest...
e) 75 Potions of Cure Light Insanity
f) 4 Potions of Speed
g) 11 Potions of Healing
h) 2 Potions of *Healing*
i) a Potion of Life
j) 4 Potions of Restore Mana
k) 9 Potions of Resistance
l) 11 Scrolls of Reset Recall
m) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
n) a Ring of Fear Resistance
o) a Ring of Flying
p) an Indestructible Amulet of Charisma (+6)
It increases your charisma by 6. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// Orc 17 Jewelry Shop. For shopping
q) an Amulet of Anti-Teleportation
r) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// As above. For possible future use.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghoul on level 36 of Moria.
t) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) a Dragon Helm [8,+10]
// Dropped by Snagas on Mkw 22. Wore this until I got Thengel. Not sure
// why I'm keeping it...
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Fire Phantom on level 36 of Moria.
c) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Algroth on level 36 of Moria.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
e) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll Chieftain on level 36 of Moria.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 31 of Moria.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 27 of Mirkwood.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 39 of Moria.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Frost giant on level 36 of Moria.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32.
m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Moria.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 39 of Moria.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28. I seem to be running into this a
// lot...
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dark elven lord on level 30 of Moria.
q) The Iron Shot of Halmen (1d4) (+13,+7)
It does extra damage from acid, electricity and frost. It is
especially deadly against dragons. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 28 of Mirkwood.
// Singleton randart ammos are rare enough that I tend to keep them as
// souvenirs.
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Last updated 2015-06-27 1:06am EDT. |